Totally Raytracing and Saving Update


I found out how to do saving and loading!!

I always got the very complicated tutorials lol. It was just as simple as 10 lines (no joke). If you want it more detailed, it saves your x and y position every second so do not even think you can retry the jump you failed.

Raytracing

Ok maybe a bit too clickbaity but you have now some lights and shadow to make the game look not that empty or well... trashy af

Other Changes:

  • I moved the sensors (which detect the ground) a bit more to the center so you can not excecute the walljump bug (But do not worry, I will make that feature official in a future update)
  • There is a "real end". Depends on how you see the real end, but I will not extend that level even further.
  • New Easter Egg: CTRL+SHIFT+B for even better raytracing
  • The first Easter Egg is now attached to the player so it squeezes with the body and not just float around.
  • The Percentage Counter is now above the player instead under the player (do not ask why)
  • I *tried* to make the animations more consistent, however it seems to keep failing sometimes
  • There is now a border for indicating when or when you cannot jump

Files

A Hellish Game in Hell.zip 14 MB
Dec 07, 2021

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