Totally Raytracing and Saving Update
A Hellish Game In Hell » Devlog
I found out how to do saving and loading!!
I always got the very complicated tutorials lol. It was just as simple as 10 lines (no joke). If you want it more detailed, it saves your x and y position every second so do not even think you can retry the jump you failed.
Raytracing
Ok maybe a bit too clickbaity but you have now some lights and shadow to make the game look not that empty or well... trashy af
Other Changes:
- I moved the sensors (which detect the ground) a bit more to the center so you can not excecute the walljump bug (But do not worry, I will make that feature official in a future update)
- There is a "real end". Depends on how you see the real end, but I will not extend that level even further.
- New Easter Egg: CTRL+SHIFT+B for even better raytracing
- The first Easter Egg is now attached to the player so it squeezes with the body and not just float around.
- The Percentage Counter is now above the player instead under the player (do not ask why)
- I *tried* to make the animations more consistent, however it seems to keep failing sometimes
- There is now a border for indicating when or when you cannot jump
Files
A Hellish Game in Hell.zip 14 MB
Dec 07, 2021
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A Hellish Game In Hell
A Foddy-Like Game without any mechanics except basic movement
Status | Prototype |
Author | TheVeryDeadCactus |
Tags | platform, Short, Singleplayer |
More posts
- The Game Is Fully Done - UpdateDec 18, 2021
- Start Menu UpdateDec 12, 2021
- Newer UpdateDec 05, 2021
- New UpdateDec 05, 2021
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