Newer Update
A Hellish Game In Hell » Devlog
Big Change
I changed the behaviour of jumping, kinda
It used to check by having a checker under the player and everytime you leave or enter a ground region it will tell the code "yo i have left/entered the ground". However, this is not really consistent since you can somehow bug it out pretty often. This is why I have swapped that out with 2 Raycasts. They now check all the time if you are touching the ground on the left side and right side. If you do touch the ground on either the left or right side it tells the code it does. Some more code to understand that (it was a pain) and voilà a new jump behaviour.Other things:
- The Friction is now set on 0 instead of 1 when you do not move anymore, this means you will slide more and will receive more pain (hehe)
- The Game is now 2x larger and I am planning on making it even larger
- New Animation for landing, for example from one platform to another if they are on the similiar height
- The Game now has a different condition on when it plays an animation: Instead of what height you were jumping from and then landing it will check how fast you were falling, which means you can not spam jump a 2 block gap and always get the landing animation (due to normally activating if you are on the same height when jumping and landing).
Files
A Hellish Game in Hell.zip 14 MB
Dec 05, 2021
Get A Hellish Game In Hell
Download NowName your own price
A Hellish Game In Hell
A Foddy-Like Game without any mechanics except basic movement
Status | Prototype |
Author | TheVeryDeadCactus |
Tags | platform, Short, Singleplayer |
More posts
- The Game Is Fully Done - UpdateDec 18, 2021
- Start Menu UpdateDec 12, 2021
- Totally Raytracing and Saving UpdateDec 07, 2021
- New UpdateDec 05, 2021
Leave a comment
Log in with itch.io to leave a comment.